If you don't have Heavy Maulers, consider putting Heavy Autocannons for more kinetic damage or Flak Cannons / Dual Flak Cannons if you expect large missile barrages or strong fighter force. The maneuverability debuff will either kill you or be irrelevant; depends on whether you break the wall or die trying and Burn Drive through. This is somewhat mitigated by using Heavy Needlers as the efficiency is baked in, but other benefits of vents (shield recharging, beam defense) are still less than they should be. With its long-range weapons and burn drive to close the gap, the Onslaught is an ideal "Seal-Clubber" to pop low-tech destroyers and cruisers that can't outrun or outgun it.

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"The biggest ship wins" is a perfect time to roll out the biggest ship ever.

I honestly think the buffs are deserved to bring it in line with its lore.

The side large turrets cannot reach a target directly in front of the ship, although turning slightly away from the target will allow them to engage.

Travel times are annoying, so I alt-tab out for the duration (which doesn't really speak well of hyperspace...). It has fairly few guns pointing forward (or any other direction) aside from what needs to be dedicated to PD and TPCs. Also, if you say that its design predates shields, why aren't there any large missile mounts, they would work so well against highly armored (and presumably unshielded) space stations. To be honest, I think a dominator and two drovers might be as good or better than a legion.

5 Long-Ranged Medium sized Kinetic Weapon on all front facing viable slots, Kinetic weapon are to be set autofire to steadily dispose of enemy shield, Annihilator rockets are essential in quickly disposing other capital. I use extended Gale Cannons along with some Mjolnir, flaks (not double) and … .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} As such, the Onslaught's shields should be small, slow, and inefficient for a ship of it's class. For AI, Astral can hang back and send bombers while I brawl with a real warship, which is fine. Fleet size limit goes to the Legion while cost goes to the smaller ships. Do they not even come close to pointing forward anymore?

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Of course they are going to use it.

(05/10/19); Blog post: Personal Contacts (08/13/20); Starsector 0.95a In-Development Patch Notes (10/16/20). If the person is worried about DP limits on combat, Dominator + 2 Drovers is 49 DP vs Legion 40, so the Legion can also get an escort destroyer for the same cost.

The Onslaught should be used as a budget option, as something trusty, that hundreds of centuries of service has made very comfortable in it's position as a well designed ship with good armour, that everyone knows and is familiar with.

You need not worry anymore as we are providing you with the most reliable information about Legion vs Onslaught powers, enemies, key facts and much more. I actually think heavy weapon integration makes sense for the onslaught. Alongside an absence of low tech combat destroyers, this builds an image of a very frigate heavy time period, in which the standard seal clubbing capital, very much adapted to combat against destroyers and cruisers not large enough to evade it, would not have a target.

Additionally, design is so significantly different that I imagine high tech ships are built around the various projectors and subsystems necessary to support such defences. Already, this means that it's shields shouldn't be up to much, as almost all high tech, shield reliant ships seem to have so little space left for other components that they are limited to energy weaponry. Im fairly new, and have two XIV Legion battlecarriers. We could be dealing with the thousandth version of the Onslaught line, fitted with shields and hyperdrives and to accept modern weapon mounts without just having to redesign the whole hull and armour arrangement. Quick ship, weapon & fighter guides, for when you need some help choosing them!

It fits pretty well, in my opinion. I need interceptors to deal with the enemy fighters and front line ships to tank, and the astral is neither of those things. 2D RPG/Trade/Fleet Combat Game, Looks like you're using new Reddit on an old browser. Also, it’s not like you can get flanked by a station. Starsector 0.9.1a is out! Random encounter. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/starsector/comments/cqeicl/missile_tier_list/. As such, the thermal pulse cannons built into the Onslaught are even less sensible than their use on a low tech ship would normally be, as they are clearly not intended for use on small craft. Siege role would require some sort of onboard targeting instrument for long range engagements (maybe just DDC instead of ITU, or even something custom like equivalent of advanced optics for ballistics).

It was meant for sieges. Onslaught is a psionic entity formed from Charles Xavier's pent up frustration towards the advancement of mutant equality and Magneto's lust for vengeance against humanity.

I honestly don't really know what Alex's thought process was when he designed it. Does anybody know just how big the nerf to the side mounted large ballistics is? The Onslaught is a battleship, certainly, but the size difference between a battleship and a cruiser is not the largest. One point, though - being before shields is utterly canon, no getting around that. As we are talking about the physical powers of super characters, you can also check out the Characters with Super Human Strength. Combat Performance Advanced Stats Combat Performance Advanced Stats The Legion is a capital-grade battlecarrier and one of the largest and most formidable carrier ships in the Sector. The Onslaught's unmatched ballistic potential can devastate entire fleets in minutes, its only drawback a logistical dependency on ammunition. Combat Performance Advanced Stats Combat Performance Advanced Stats 1 Notes 2 Loadout Tips 2.1 Generic (but effective) Loadout 2.2 General Loadout 3 Change History The Onslaught is a large low-tech battleship with strong armor and great frontal firepower, essentially a larger version of the Dominator.

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